Balancing ‘making what you want to make’ with ‘growing it into a business in society’
A four-month mentorship program for young players in the creative field. In this third cohort, around twelve teams took part. In an era when it has become difficult to simply make the things you genuinely want to make, the program aims to help projects born from each participant's own internal motivation reach realization and business viability — free from social expectations or existing frameworks. Participants advanced their projects through collaboration with mentors close to them in age and field, and with a range of corporate and government partners, including intensive discussions at a retreat and a final exhibition, “Demo Week,” where they presented their results. The next generation of makers takes on the challenge of both “making what they want to make” and “growing it into a business in society.”

FIG.1 © Tamao Nishiyama
From April to August 2025, we launched the third session of the ASIBA Creative Incubation Program. Targeting young professionals aged 30 and under working in creative fields—including not only architecture but also design, art, urban development, and product design—the program attracted approximately 12 teams.Following a three-month mentorship program, the culminating event—a two-week hands-on festival called “DEMO WEEK”—saw participants simultaneously carry out projects at real-world sites across Japan.
Society is undergoing such profound upheaval that the turmoil of the pandemic seems like a distant memory. In an era where even adults are unsure of what the “right answer” is, young people in the fields of architecture, design, and art may feel—or be told—that their work and activities are merely “pie-in-the-sky ideas tolerated only because they’re students,” forcing them to give up on what they truly want to create.However, ideas born from a desire to “do” or “create” need not be quietly tucked away as mere portfolio pieces, nor do they need to be abandoned. It is absolutely possible for such creations to engage companies, local governments, and society at large; to inspire people; and to take tangible form in the world.The third term embodies this conviction in the theme “Towards Creative Action with Passion” and was designed as a program to nurture creative entrepreneurs through “the back-and-forth between independent inquiry and practice.”

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In the third term, the seven core values cherished by the program were clearly articulated. These values serve as the guiding philosophy for the program’s overall design, as well as practical guidelines that participants internalize over the course of three months.

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Comprising 7 sessions and a culminating DEMO WEEK
In addition to incorporating two retreats—one in the first half and one midway through—into the program design, ASIBA’s new base, “Kameido Garage,” was used as a session venue starting partway through the program.Kameido Garage—a vacant building slated for demolition that was being used on a temporary basis—embodied ASIBA’s philosophy of “nesting in the city” and served as a daily hub for participants to create and experiment.

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We invited fellow artists and entrepreneurs of our own generation to serve as mentors and guest lecturers. This allowed us not only to receive advice from a similar perspective but also to explore new possibilities for support—such as working with peers at a similar stage in their business journeys and fostering a closer emotional connection—that differed from the second-term program.
Mentors: Artists and entrepreneurs
of the same generation. Members of the mentor group provided support
Guest Instructors
: Artists and entrepreneurs of the same generation. Responsible for delivering lectures

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The culmination of the three-month program was not a one-day pitch event, but rather a two-week hands-on festival called “DEMO WEEK.”The theme was “Sculpting Our Contours — Beyond the Tug-of-War Between ‘Self’ and ‘Society.’” It was positioned as a venue for “pilot experiments” aimed at finding ways to connect creative practices—which begin with personal questions—to society, without either conforming to societal expectations or remaining self-contained as artworks.
Twelve creative entrepreneurs simultaneously launched their projects across real-world locations and virtual spaces throughout Japan, including Tokyo (Asagaya, Akabane, Yushima, Shimokitazawa, and Kameido), Mie (Toba), Kagawa, and Kochi.

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